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nytimes article on gold farming

 
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Shammy

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Since: Oct 29, 2007
Posts: 23



(Msg. 31) Posted: Thu Jun 28, 2007 3:02 pm
Post subject: Re: nytimes article on gold farming [Login to view extended thread Info.]
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"Tim C." wrote in message

> Following up to "Shammy" :
>
>>No not at all but without gold farmers the prices would be affordable by a
>>lot more players.
>
> Without the gold farmers there would be even fewer epic items for sale,
> they would be rarer and therefore there would be more competition driving
> the price higher.


Nope because the epics drops mostly to normal players doing instances,
questing etc so the number of epics would be the same just people wouldnt be
able to artificially get 5k gold to buy an item sold for that much.

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Tim C.

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Since: Jan 08, 2008
Posts: 31



(Msg. 32) Posted: Thu Jun 28, 2007 3:53 pm
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Following up to lcpltom :

>Trust me, when the cost of an ingredient or service required to
>complete a product goes down, the savings isn't passed on to the
>customer.

Unless one brave company does it, then it can start a price war. See the
cost of mobile phone calls in Europe in the last few years.
Or the brave ones get sh*t on - like Freddy Laker.
--
Tim C.

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Tim C.

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Since: Jan 08, 2008
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(Msg. 33) Posted: Thu Jun 28, 2007 3:57 pm
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Following up to lcpltom :

>Not to mention that most people who play the AH game don't play that
>way. I always look to see how much other people are charging for
>something before I put my own item up for sale. If the cost of the
>mats to produce something comes down, but the comparable sale price of
>the finished product stays high, you better believe I am going to keep
>my price the same as everyone else's.

Of course, the cost to make an item depends on what you can get the mats
for (ultimately what you and others are prepared to pay for).
The price you can sell it for depends on what people are prepared to pay
for it. That has little to do with the actual cost of the mats that you
bought.
--
Tim C.
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Brian Trosko

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Since: Oct 19, 2007
Posts: 8



(Msg. 34) Posted: Thu Jun 28, 2007 4:07 pm
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lcpltom wrote:

> I worked for resturants, telecommunications, and now for a
> transportation technology company.

Yes, and? It's possible to work all your life and never study economics.

> Trust me, when the cost of an ingredient or service required to
> complete a product goes down, the savings isn't passed on to the
> customer.

It's not always passed along to the customer. It's often passed along to
the customer. That's why I can buy a gigabyte of RAM right now for about
40 bucks, when back in the late 90s I spent $450 for 16 megabytes. That's
why aluminum is cheap enough to use for disposable soft-drink cans,
instead of being reserved for ultra-special occasions like plating the top
of the Washington Monument. That's why cotton shirts from China are
cheaper than cotton shirts from a Seville Row tailor.

> something before I put my own item up for sale. If the cost of the
> mats to produce something comes down, but the comparable sale price of
> the finished product stays high, you better believe I am going to keep
> my price the same as everyone else's.

Sure. If that's the price the market will bear, better to keep making
money off it. There's a risk your product won't sell, and you can
minimize your risk by lowering the price a bit, but that's an individual
judgement call.

> If you are basing your prices on the cost of mats used to make it, you
> are probably underselling yourself. If instead you did what th real
> world does and keep prices comparable, you would make a lot more on
> the AH.

The real world doesn't do that. In the real world, everyone tries like
hell to differentiate their product from the competition in some fashion
so that they can command a price that's higher than the marginal cost of
production. When that's not possible, as when you have a commodity good,
you find that the end price to the consumer tracks extremely closely the
price of the raw material. And, of course, in the simplistic economy like
WoW, it's not possible to differentiate one guy's stack of mageweave from
another guy's, or one Primal Might from the next. And hey, guess what you
see? You see competition driving the price of manufactured goods down to
the marginal cost of production.

> If you set your buyout price to the same price as everyone else, but
> lower your starting bid, even by 1 copper, your item by default
> becomes the first one to come up whenever anyone else searches for
> it. This increases the chances that it will be bought, especially if
> you are selling mats, as most people will click the first one and just
> start buying everything from that one down.

Yep.

> Your idea of success is selling the product no matter what, my idea of
> success is selling the product for the highest profit.

The economy doesn't really care what your idea of success are. So stop
saying "Hurting the economy" when you really mean "Decreasing my profits."


> Then theres the issue of gathered mats. These items typically cost
> nothing to obtain in the first place,

Speaketh again someone who doesn't understand how an economy works.

There are two costs to gathered items. One cost is time. The second cost
is the opportunity cost - all the stuff you *weren't* obtaining when you
were out gathering those items.


> skinning knife and training. The cost involved with gathering these
> mats will never change, so according to you, the cost to sell them
> should never change either. Why then, would someone undercut the
> competition and lose out on profit for themselves?

To avoid the risk of not selling the item, and losing out on profit for
themselves.

> matter what. Mats especially. If everyone worked collectively to
> keep the price of mats steady, then collectively, everyone would make
> more gold than if they tried to compete with each other.

Yes. Now all you need to do is come up with a way to measure how much
items are "really" worth, other than by observing what people are willing
to pay for them. Then you can start cranking out Five Year Plans.
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Tim C.

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Since: Jan 08, 2008
Posts: 31



(Msg. 35) Posted: Thu Jun 28, 2007 4:10 pm
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Following up to lcpltom :

>I can understand having a lot of one item to sell, but this was
>seriously beyond normal gathering.

Of course it is, Chris himself said he "farmed the hell" out of them.
He's normal player (I see no reason to not believe him anyway).


>The problem comes in when someone posts so much that you can't really
>do anything about it.

Like 30 water motes?

Just how much does something like this /actually/ change the prices of
things?
How much do the prices between different servers vary?

Assuming the servers have a similar proportion of farmers/real players
(which is debatable) then the differences are due to natural causes - age
of the server, demographics of the characters etc. I'd bet this variation
is heck of a lot more than the variations introduced by Chinese gold
farmers. You only need to look at the prices of gold offered on the
farmers' web sites to see there is a pretty big difference between servers.
--
Tim C.
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Tim C.

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Since: Jan 08, 2008
Posts: 31



(Msg. 36) Posted: Thu Jun 28, 2007 4:23 pm
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Following up to "Shammy" :

>Nope because the epics drops mostly to normal players doing instances,
>questing etc so the number of epics would be the same just people wouldnt be
>able to artificially get 5k gold to buy an item sold for that much.

But that doesn't match up with what other people have been saying - things
like 5000 gold to get your epic mount is not hard ....

Personally I think you underestimate the amount of (honestly earned) game
gold being carried around in people's large brown rucksacks.
--
Tim C.
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Tim C.

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Since: Jan 08, 2008
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(Msg. 37) Posted: Thu Jun 28, 2007 4:24 pm
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Following up to RogerM :

>lcpltom wrote:
>>
>> He may not be directly taking money from me, but he is stealing my
>> profits.
>>
>
>He's not stealing anything. No one has a RIGHT to a profit. You have a
>FREEDOM to profit. If the circumstances preclude that profit, then you
>are out of luck.

Well said.
--
Tim C.
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Jack D

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Since: Jun 28, 2007
Posts: 6



(Msg. 38) Posted: Fri Jun 29, 2007 3:03 am
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On Jun 29, 10:37 am, Tim C. wrote:

> Yes, but by HOW MUCH do the gold sellers change prices compared the
> "natural" (gold-farmer-free) price? Has anyone actually done any research
> on this? Because if the variations are small then it's fun but otherwise
> fairly pointless arguing about it.

I think it is fairly hard to investigate unless you know which items
are actually coming from gold farmers. The only 'research' I have done
is regarding Primals as these are probably the most used source for
'farming' money (daily quests have somehow lessened this farming,
making it a more 'attractive' way to earn money). I can share this
info, though I won't draw conclusions from it because I can't confirm
that Gold Farmers use primals to make money.

These are the typical prizes for Primals on our server one month after
release (first number) and today (second number).
Shadow: 3g - 14g
Life: 3g - 12g
Earth: 7.5g - 6g
Water: 40g - 20g
Fire: 45g - 30g
Air: 40g - 30g

Some dropped, some increased. Shadow increased a lot because the mobs
that drop them have been severely reduced lately. I suspect the Life
increase is due to them dropping in mostly in Zangarmarsh, a zone that
was highly populated one month after release, but isn't frequently
visited by level 70's anymore (bar the instances).
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Tim C.

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Since: Jan 08, 2008
Posts: 31



(Msg. 39) Posted: Fri Jun 29, 2007 10:37 am
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Following up to Jack D :

>> Just how much does something like this /actually/ change the prices of
>> things?
>
>The amount of a certain item for sale has an extreme influence on the
>price of the item.

Yes, but by HOW MUCH do the gold sellers change prices compared the
"natural" (gold-farmer-free) price? Has anyone actually done any research
on this? Because if the variations are small then it's fun but otherwise
fairly pointless arguing about it.
--
Tim C.
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Tim C.

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Since: Jan 08, 2008
Posts: 31



(Msg. 40) Posted: Fri Jun 29, 2007 10:38 am
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Following up to lcpltom :

>I worked for resturants, telecommunications, and now for a
>transportation technology company.

As a janitor?
--
Tim C.
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Tim C.

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Since: Jan 08, 2008
Posts: 31



(Msg. 41) Posted: Fri Jun 29, 2007 12:12 pm
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Following up to Jack D :

>... I can't confirm that Gold Farmers use primals to make money.

Unfortunately that's just the sort of thing we need to know before anybody
can make any claims that farmers are "damaging" or even significantly
effecting the economy.

>These are the typical prizes for Primals on our server one month after
>release (first number) and today (second number).
>Shadow: 3g - 14g
>Life: 3g - 12g
>Earth: 7.5g - 6g
>Water: 40g - 20g
>Fire: 45g - 30g
>Air: 40g - 30g

Thanks for the figures. So prices can vary by up to 400%.
--
Tim C.
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Urs Steiner

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Since: Nov 13, 2007
Posts: 11



(Msg. 42) Posted: Fri Jun 29, 2007 1:00 pm
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Jack D wrote:
> On Jun 29, 10:37 am, Tim C. wrote:
>
>> Yes, but by HOW MUCH do the gold sellers change prices compared the
>> "natural" (gold-farmer-free) price? Has anyone actually done any research
>> on this? Because if the variations are small then it's fun but otherwise
>> fairly pointless arguing about it.
>
> I think it is fairly hard to investigate unless you know which items
> are actually coming from gold farmers. The only 'research' I have done
> is regarding Primals as these are probably the most used source for
> 'farming' money (daily quests have somehow lessened this farming,
> making it a more 'attractive' way to earn money). I can share this
> info, though I won't draw conclusions from it because I can't confirm
> that Gold Farmers use primals to make money.
>
> These are the typical prizes for Primals on our server one month after
> release (first number) and today (second number).
> Shadow: 3g - 14g
> Life: 3g - 12g
> Earth: 7.5g - 6g
> Water: 40g - 20g
> Fire: 45g - 30g
> Air: 40g - 30g
>
> Some dropped, some increased. Shadow increased a lot because the mobs
> that drop them have been severely reduced lately. I suspect the Life
> increase is due to them dropping in mostly in Zangarmarsh, a zone that
> was highly populated one month after release, but isn't frequently
> visited by level 70's anymore (bar the instances).

Another reason for the increase in price of life motes is what they are
used for. Many high level healing enchants need them , stuff like
spellthread, primal mooncloth set, much other crafted healer gear, many
recipes for resistance items need them (e.g. every guild going after
Hydross will need tons).

in my opinion many of the other primals on my server have also increased
in price. I'd say air, mana, water have all gone up about 5g in the last
2 months. Shadow also, but that was to be expected. Fire is hard to say,
seems to be pretty unstable.

Urs

--
Manotroth@Dun Morogh EU - Orc Shaman 70 - Mining & Axesmith
Blackhorns@Dun Morogh EU - Tauren Bear 70 - Skinning & Herbalism
Shadowblack@Dun Morogh EU - Tauren Hunter 40 - Leather & Alchemist
Ratoma@Dun Morogh EU - Troll Rogue 28 - (Dis)Enchantress
Melony@Scarshield Legion EU - Human Mage 16
Blackhorns@Sunstrider EU - Tauren Druid 30
Kickaha@Perenolde EU - NElf Hunter 35
and various others
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