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What's the best gold guide?

 
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Rich

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Since: Jul 05, 2008
Posts: 1



(Msg. 1) Posted: Sat Jul 05, 2008 12:27 pm
Post subject: What's the best gold guide?
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I've seen a few gold guides and they weren't worth a hoot. Anyone tell me
the better ones?

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Dribble

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Since: Jul 05, 2008
Posts: 1



(Msg. 2) Posted: Sat Jul 05, 2008 4:14 pm
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To: Rich
> I've seen a few gold guides and they weren't worth a hoot. Anyone tell me
> the better ones?

gold guide? YOU DON'T NEED ONE! once you hit 58 gold is easy with outlands,
plus you can always pick up 2 gathering professions like mining & skinning and
sell the resources on the auction house.
--- Synchronet 3.14a-Win32 NewsLink 2.03
Lunatic Fringe - telnet://lunatic.zapto.org

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RHinNC

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Since: Jul 06, 2008
Posts: 1



(Msg. 3) Posted: Sun Jul 06, 2008 9:57 am
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Honestly Rich you do not need a gold guide. This is what I do every day and
earn between 1k-5k of gold each day.

-I am lvl 70 which does make it easier in that I do all the Daily Quests
available
-I mine and herb.
-I do not ever take Gryphons in outland. I have a epic flying mount and
travel each area mining and herbing. There are tons of nodes and herbs in
outland.
-I use Auctioneer. I study the AH and place the bargains I get in the bank
on my bank alts. All the slots in the bank are full for each of my bankers
so I have plenty of slots to store the bargains I get. Auctioneer is very,
very powerful and like real life to make it work you have to do a little
work to understand what each function does. It also allows me to look at
what ive got to sell, what sold, margins I made etc. I can do this away from
the bank via Auctioneer.

Personally I feel this is the best time to be a gatherer, as the daily's
have replaced lots of peoples income thus not as many gatherers and supply
is low in AH and prices are up!

Good luck!

"Rich" wrote in message

> I've seen a few gold guides and they weren't worth a hoot. Anyone tell me
> the better ones?
>
>
>
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Palindrome

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Since: Oct 27, 2007
Posts: 17



(Msg. 4) Posted: Sun Jul 06, 2008 3:33 pm
Post subject: Re: What's the best gold guide? [Login to view extended thread Info.]
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On Sat, 5 Jul 2008 12:27:10 -0700, "Rich" wrote:

>I've seen a few gold guides and they weren't worth a hoot. Anyone tell me
>the better ones?

....and the one's you've seen are? Sadly, we aren't psychic.

Play the AH with Auctioneer.

Mine, Gather and Skin everything in sight and sell on the AH.

The new Dailies can make you 300g+ per lvl 70 alt, per day.



Palindrome
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3phase

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Since: Jun 09, 2008
Posts: 2



(Msg. 5) Posted: Mon Jul 07, 2008 12:57 pm
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"Rich" wrote in message

> I've seen a few gold guides and they weren't worth a hoot. Anyone tell me
> the better ones?

Quick guide... Smile
Dailies - Fairly quick gold while building Rep. The Isle of Quel'Danas ones
take 1-2 hours and net well over 100g.
Herbs - Raiding guilds can not get enough of certain herbs, find out what's
needed for the the good Flasks,Elixers and farm it.
Jewelcrafting - New Season means heaps of people wanting to socket their new
gear. Gem prices have doubled on my server.
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Jobbles

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Since: Jul 02, 2008
Posts: 6



(Msg. 6) Posted: Mon Jul 07, 2008 1:44 pm
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"Rich" wrote...

> I've seen a few gold guides and they weren't worth a hoot. Anyone tell me
> the better ones?

Of course, the other replies to this response assume that you're level 70,
because, of course, who ISN'T level 70 at this point? [/sarcasm]

Lots of people, you jerks. Smile

From the start of your career, here's my tips on making money.

0) Remember this first. You will never start out making tons of cash.
Gold-making sites that propose to sell you this secret are flat-out LYING.

1) Invest in mining. Mining is the one gathering profession that starts out
making serious cash, as opposed to herbalism or skinning, which earn bupkus
compared to mining.

Okay, I'm sure that people are going to say that ***LATER ON***, herbalism
and skinning far outshine mining. I'm speaking of when you're 10th level
and mining COPPER, folks. If you can show me for a fact that stacks of
peacebloom and silverleaf, or stacks of light leather, will sell for more
than a stack of copper bars, I'll happily admit I'm wrong. Otherwise STFU
and let the teacher teach.

You can also pick up herbalism or skinning for extra profit, but remember
that at this point a stack of copper ore > anything else, so you're better
off just sticking with mining. We'll get into other professions later.

2) Get Auctioneer. Auctioneer lets you scan auctions for a particular item
and figure out average prices very quickly. This is a huge time-saver.
Auctioneer also usually comes with an add-on called Gatherer, which marks on
your mini-map and your world map the location of all nodes you've mined or
gathered from. This is helpful to remind you where to look.

You don't NEED either. You can scan auctions yourself and figure out
averages, and by learning the zones you can learn where the nodes tend to
be. But Auctioneer and Gatherer make it easy.

3) Be prepared to spend time to make money. It doesn't come quickly, even
for a Lv 70. Time invested = more money, straight-up fact.

4) Okay, you've got your mining skill, your mining pick, Auctioneer and some
time. Go to either Elwynn Forest or Dun Morogh (for Alliance), or Durotar
or Eversong Woods (for Horde). There are copper nodes all over the place.
You will probably have to clear out monsters; keep whatever you find, but
remember that a stack of copper ore > anything else, except gems. Go forth
and mine. Mine until you have at least 3-4 stacks of copper ore, though 6-8
are better. If you find any gems (especially shadowgems), keep those too.

5) Once you have enough copper, go back to town and smelt it into bars.
This increases your mining skill so that you get less 'Failed Attempts' when
mining. Take the bars and head to the nearest faction Auction House.
Figure out what a good average is for a stack of copper bars and sell for
that average or -possibly- just a smidgen lower. (I've found that copper
bars sell for an average of 2-4g per stack of 20, depending on the day of
the week you sell on. Weekends always bring higher prices.)

Some folks will tell you that copper ore might bring higher prices, since
some miners need it to skill up their mining, and jewelcrafters can prospect
it to find gems. I can tell you that this isn't reliable. Keep to the bars
and you'll make more money.

6) When you get your money (might be the next day), turn around and spend it
on the biggest bags you can. If you have enough cash, get 16-slot
Netherweave bags (sell for 5-6g on Auction House). If it's a choice between
four Woolen Bags and one Netherweave Bag, get the Netherweave Bag. This
saves time and hassle later on.

7) Repeat steps 4-6 until you have four Netherweave Bags. At this point you
may be a higher level and wanting to look into mining tin and smelting
bronze. (Yes, I know silver is orange and bronze is only yellow. Silver is
a rare spawn and can't be relied on. By mining tin you'll get your skill
up, don't worry about it.) If you want to mine tin, you'll be better served
by going to Google and looking up 'Warcraft mining guide'. Look for guides
on free sites such as Allakhazam, Wowwiki, Wowhead or TenTonHammer. They
should tell you where tin can be found.

Cool Eventually you'll want to try a crafting profession or switch to
herbalism or skinning, especially if you've just picked up Alchemy or
Leatherworking. You'll need to start over from Skill Level 1 and start
gathering, but it's made easier by the fact that you've made a ton on
mining, and you have those 16-slot bags to gather with. Herbalism and
Skinning are both quite lucrative at higher levels, and Alchemy and
Jewelcrafting even moreso.

9) An alternate skill to get into is Enchanting, which is both a gathering
skill (with Disenchant) and a production skill. Enchanting has one problem,
though: It's expensive and time-consuming to raise. But once you reach the
upper levels of the skill, you will rake in money hand over fist. You may
want to pick up the Enchantrix addon or another Enchanting Profession addon,
as this will not only help you learn what various items break down into when
using Disenchant, but also helps you market your Enchanting abilities.

10) As you adventure, remember that quests give you more money than just
straight-out grinding (that means just running around killing monsters).
Always take a quest that's offered by a questgiver (they have big yellow !'s
over their heads). Do the quest as soon as it's reasonably feasible and go
back to the questgiver (they will now have big yellow ?'s over them) for
your reward. Usually quests can be obtained several at a time, and the
questgivers usually are close to each other, so it's probably easier to do a
bunch of quests then go turn them all back in at once.

Remember that you can only have 25 quests in your quest log. There is
usually no problem if you abandon a quest; you can just go back to the
questgiver who gave you that quest, and he'll give it to you again.

11) Green items are nice but not absolutely necessary. You will get
adequate quest rewards to equip your character as you adventure. You can
supplement your equipment by buying gear on the Auction House, but remember
a few things. First, gear that's your level isn't all that much better than
gear that's a few levels below yours. It's not really worth it to spend
gold for a few more points of armor or a couple extra attribute points.
Second, watch out for gear of level 18-19, 28-29, 38-39 and so on. That's
when the 'twink' levels are for battlegames, and people price gear of that
level out of the reach of most gamers. (If you find green gear of that
level, it's worth it to try to auction it at the same average as the rest of
the money-gougers, especially if the item in question gives any sort of
Agility bonus. If a twink buys your item, the profit makes it all
worthwhile.)

12) At level 40 (soon to be level 30), you will have the first opportunity
to get your apprentice mount. DO THIS. It costs between 80-100g for the
mount and the skill to ride it (soon to be 35-50g). Your first mount
increases your ground speed by 60%, which means you move between nodes 60%
faster. It's a large indirect boost in your money-making speed and you will
like it very much. If you have followed steps 1-11, you should have this
kind of cash way before you need it.

13) You'll find certain areas are great 'farming' spots, where you can
acquire decent amounts of materials fairly quickly. For example, in
Westfall, there's a spot where Defias Brotherhood mobs spawn fairly quickly
and in plentiful numbers, and a fairly skilled adventurer can obtain many
stacks of linen cloth this way. Remember that other people know of these
spots too... which is why 13) is not higher on the list, as you can't rely
on farming spots for income. (Another fallacy of the pay-for gold guides,
which list such spots, and usually are outdated from before The Burning
Crusade came out and made such spots obsolete.)

14) One other thing. During your adventuring career you will probably
require the services of someone who has different professions than you do.
This is why Guilds were created. Find a guild which has members who are
willing to use their skills for your benefit (usually on a quid pro quo
status, which means you'll have to be willing to do the same for them).
This will save you much pain and aggravation -- and cost -- later on.

-Jobbles
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Catriona R

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Since: Oct 18, 2007
Posts: 78



(Msg. 7) Posted: Mon Jul 07, 2008 7:56 pm
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On Mon, 7 Jul 2008 13:44:03 -0500, "Jobbles" wrote:

>1) Invest in mining. Mining is the one gathering profession that starts out
>making serious cash, as opposed to herbalism or skinning, which earn bupkus
>compared to mining.
>
>Okay, I'm sure that people are going to say that ***LATER ON***, herbalism
>and skinning far outshine mining. I'm speaking of when you're 10th level
>and mining COPPER, folks. If you can show me for a fact that stacks of
>peacebloom and silverleaf, or stacks of light leather, will sell for more
>than a stack of copper bars, I'll happily admit I'm wrong. Otherwise STFU
>and let the teacher teach.

On the server I'm rolling some lowbies on as a cashmaking experiment:
copper = 4g per stack, light leather 1g, peacebloom 30s, silverleaf 50s,
so yep. However, earthroot = 3g, and there's a lot more miners than
herbalists or skinners around, simply because everyone's caught onto the
copper money train, so it *might* be that depending on the competition
levels, one of the others is more profitable. Generally I'd recommend
mining and skinning if you want to go for pure goldmaking, although
personally I love crafting professions so take them instead usually.

>2) Get Auctioneer. Auctioneer lets you scan auctions for a particular item
>and figure out average prices very quickly. This is a huge time-saver.
>Auctioneer also usually comes with an add-on called Gatherer, which marks on
>your mini-map and your world map the location of all nodes you've mined or
>gathered from. This is helpful to remind you where to look.
>
>You don't NEED either. You can scan auctions yourself and figure out
>averages, and by learning the zones you can learn where the nodes tend to
>be. But Auctioneer and Gatherer make it easy.

As a note, CT Mapmod does much the same as Gatherer - I switched voer to
Gatherer when I changed pc but didn't really notice much difference,
except Gatherer remembers treasure chests as well.

>3) Be prepared to spend time to make money. It doesn't come quickly, even
>for a Lv 70. Time invested = more money, straight-up fact.

Agreed Smile

>5) Once you have enough copper, go back to town and smelt it into bars.
>This increases your mining skill so that you get less 'Failed Attempts' when
>mining. Take the bars and head to the nearest faction Auction House.
>Figure out what a good average is for a stack of copper bars and sell for
>that average or -possibly- just a smidgen lower. (I've found that copper
>bars sell for an average of 2-4g per stack of 20, depending on the day of
>the week you sell on. Weekends always bring higher prices.)
>
>Some folks will tell you that copper ore might bring higher prices, since
>some miners need it to skill up their mining, and jewelcrafters can prospect
>it to find gems. I can tell you that this isn't reliable. Keep to the bars
>and you'll make more money.

Agreed, I thought the ore would be more profitable for my lowbies but
nope, ore is reliably 3g-ish, bars 4g.

>6) When you get your money (might be the next day), turn around and spend it
>on the biggest bags you can. If you have enough cash, get 16-slot
>Netherweave bags (sell for 5-6g on Auction House). If it's a choice between
>four Woolen Bags and one Netherweave Bag, get the Netherweave Bag. This
>saves time and hassle later on.

Absolutely, big bags are *the* key to making money - more space = more
vendor trash you can hold onto to sell and less time wasted going back
to vendors.

>9) An alternate skill to get into is Enchanting, which is both a gathering
>skill (with Disenchant) and a production skill. Enchanting has one problem,
>though: It's expensive and time-consuming to raise. But once you reach the
>upper levels of the skill, you will rake in money hand over fist. You may
>want to pick up the Enchantrix addon or another Enchanting Profession addon,
>as this will not only help you learn what various items break down into when
>using Disenchant, but also helps you market your Enchanting abilities.

It's seeming from what I'm seeing on my experimental server that even at
low skill levels it can turn a profit - I picked it up on a very low lvl
char, bought all the 10s or lower items on the ah, made a bunch of
strange dust and found it sells for 2g a stack... that's 20s per dust.
Even if I only get 1 dust per item I've still doubled my money. May well
not be as high prices on other servers but seems useful on this one.
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
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Sealgair (70 Dwarf Hunter)
Buinne (62 Troll Shaman)
Beag (60 Dwarf Paladin)
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Urbin

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Since: Jun 04, 2008
Posts: 6



(Msg. 8) Posted: Tue Jul 08, 2008 7:28 am
Post subject: Re: What's the best gold guide? [Login to view extended thread Info.]
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On Mon, 07 Jul 2008 19:56:47 +0100, Catriona R wrote:
>
> On Mon, 7 Jul 2008 13:44:03 -0500, "Jobbles" wrote:
>
> >1) Invest in mining. Mining is the one gathering profession that starts out
> >making serious cash, as opposed to herbalism or skinning, which earn bupkus
> >compared to mining.
> >
> >Okay, I'm sure that people are going to say that ***LATER ON***, herbalism
> >and skinning far outshine mining. I'm speaking of when you're 10th level
> >and mining COPPER, folks. If you can show me for a fact that stacks of
> >peacebloom and silverleaf, or stacks of light leather, will sell for more
> >than a stack of copper bars, I'll happily admit I'm wrong. Otherwise STFU
> >and let the teacher teach.
>
> On the server I'm rolling some lowbies on as a cashmaking experiment:
> copper = 4g per stack, light leather 1g, peacebloom 30s, silverleaf 50s,
> so yep. However, earthroot = 3g, and there's a lot more miners than
> herbalists or skinners around, simply because everyone's caught onto the
> copper money train, so it *might* be that depending on the competition
> levels, one of the others is more profitable. Generally I'd recommend
> mining and skinning if you want to go for pure goldmaking, although
> personally I love crafting professions so take them instead usually.

On my server copper ore goes between 2 and 4g per stack, depending on the
day, light leather goes around 80s, I don't know about low level herbs, as
my only herbalist is my main and he only plucks outland herbs at the moment
Smile

> >2) Get Auctioneer. Auctioneer lets you scan auctions for a particular item
> >and figure out average prices very quickly. This is a huge time-saver.
> >Auctioneer also usually comes with an add-on called Gatherer, which marks on
> >your mini-map and your world map the location of all nodes you've mined or
> >gathered from. This is helpful to remind you where to look.
> >
> >You don't NEED either. You can scan auctions yourself and figure out
> >averages, and by learning the zones you can learn where the nodes tend to
> >be. But Auctioneer and Gatherer make it easy.
>
> As a note, CT Mapmod does much the same as Gatherer - I switched voer to
> Gatherer when I changed pc but didn't really notice much difference,
> except Gatherer remembers treasure chests as well.

Cartographer does this, too. And much more, if you want. It gives you
coordinates (if you want this), remembers chests, fishing pools, mailboxes,
vendors, trainers, quest givers. If you like this (as I do), Cartographer
may be the tool for you, if you are not interested in this, you can turn off
the various modules but then, you may also be better off with CT Mapmod or
Gatherer...

> >3) Be prepared to spend time to make money. It doesn't come quickly, even
> >for a Lv 70. Time invested = more money, straight-up fact.
>
> Agreed Smile

Of course. As in real life. There is no free lunch.

> >Some folks will tell you that copper ore might bring higher prices, since
> >some miners need it to skill up their mining, and jewelcrafters can prospect
> >it to find gems. I can tell you that this isn't reliable. Keep to the bars
> >and you'll make more money.
>
> Agreed, I thought the ore would be more profitable for my lowbies but
> nope, ore is reliably 3g-ish, bars 4g.

I'm amazed, I will need to check this on my server. I guess the gems
prospected from the low level ores are not really in demand (except maybe
for people levelling up JC) whereas bars are needed by people leveling up
blacksmithing and engineering. I would guess that the higher level ores (fel
iron and adamantite) still go for higher prices than their bars...

> >6) When you get your money (might be the next day), turn around and spend it
> >on the biggest bags you can. If you have enough cash, get 16-slot
> >Netherweave bags (sell for 5-6g on Auction House). If it's a choice between
> >four Woolen Bags and one Netherweave Bag, get the Netherweave Bag. This
> >saves time and hassle later on.
>
> Absolutely, big bags are *the* key to making money - more space = more
> vendor trash you can hold onto to sell and less time wasted going back
> to vendors.

Yes. And together with the big bags: Always loot everything off a body, even
grey vendor trash. Selling this to vendors will add up. Besides, it is
needed in order to skin your kills anyway and I strongly recommend mining
*and* skinning if money is your goal.

> >9) An alternate skill to get into is Enchanting, which is both a gathering
> >skill (with Disenchant) and a production skill. Enchanting has one problem,
> >though: It's expensive and time-consuming to raise. But once you reach the
> >upper levels of the skill, you will rake in money hand over fist. You may
> >want to pick up the Enchantrix addon or another Enchanting Profession addon,
> >as this will not only help you learn what various items break down into when
> >using Disenchant, but also helps you market your Enchanting abilities.
>
> It's seeming from what I'm seeing on my experimental server that even at
> low skill levels it can turn a profit - I picked it up on a very low lvl
> char, bought all the 10s or lower items on the ah, made a bunch of
> strange dust and found it sells for 2g a stack... that's 20s per dust.
> Even if I only get 1 dust per item I've still doubled my money. May well
> not be as high prices on other servers but seems useful on this one.

My problem is that there don't seem to be any greens below at least 1g on my
server. Another consequence of the inflation I guess. On the other hand, as
soons as you have an alt or two you can send any BoE green they find and
can't use to your enchanter for DEing still making you a nice stash of
money.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (30), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
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konghelmer

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Since: Jul 08, 2008
Posts: 1



(Msg. 9) Posted: Tue Jul 08, 2008 11:46 am
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I have only read one gold guide and thats "The unofficial World of
Warcraft Gold guide" from Killerguides, that one sucks and is not
worth a dime. It has a list of farming locations and no really good
advice as Jobbles earlier (very good post!)

I have made some gold making guides myself, check them out and see if
you can use them for anything.

You'll find them on http://wowgoldwarcraft.awardspace.com/

HAppy hunting

Konghelmer
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Jobbles

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Since: Jul 02, 2008
Posts: 6



(Msg. 10) Posted: Thu Jul 10, 2008 4:59 am
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"konghelmer" wrote...

>I have only read one gold guide and thats "The unofficial World of
> Warcraft Gold guide" from Killerguides, that one sucks and is not
> worth a dime. It has a list of farming locations and no really good
> advice as Jobbles earlier (very good post!)

The real problem with farming spots is, if you know about it, then someone
else does too. Or they'll learn. You might know about 'this wonderful
little spot in Nagrand', but so do others... and they're not necessarily of
your own faction.

It kinda pulls my chain when I see a Lv 70 farming what I thought of as 'my
spot'. Especially when I'm trying to farm it for skill mats and I _know_
the Lv 70 has no need of what that spot gives me. An example is the ogre
valley in Arathi (no, not the BG); it's a great place to mine iron, some
mithril and truesilver, and the ogres drop silk cloth frequently. (Although
most places, wool is more valuable, I say sell what drops.) So when I've
got a blacksmith or jewelcrafter around the level that the ogres aren't that
much of a hassle (read: they don't automatically stomp me into the ground),
I go mining there for some easy iron. Trouble is, other people know about
that spot... and I'll often see someone mining the hell out of it on their
epic mount while killing the ogres as an afterthought, simply because iron
sells for so damn much on most servers.

So other people know about that spot... and now you do too. And the value
of the farming spot lowers.

Makes me sick to think about it. Sometimes you can pull good farming at
times when the server's population is low, but this doesn't always work
either; those certain times are usually in the wee hours of the morning when
YOU should be sleeping.

The spots that aren't already being camped are usually that way because
there's not that much demand for the item. Take the various guides that
tout the merits of devilsaur leather; devilsaur leather was needed pre-BC,
but nowadays, you may as well just vendor any you collect. No one's mining
those spots because no one wants those materials. But _clefthoof_ leather,
on the other hand...

Honestly, the best method to farm that I've seen is just to make sweeping
passes through the zone you're in and mine/gather/kill & skin whatever you
can. Usually a circular path along the perimeter works for mining.
Herbalism is a bit more complicated but you soon learn the 'rules' for where
herb nodes appear (like earthroot only appears on rocky areas, briarthorn
appears mainly under big trees, and so on) and you have an easier time
gathering them because you know where they're more likely to be. Of course
if you have CT Mod, Cartographer or Gatherer, it makes it all the easier.
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agw Gold Guide - Hmm.. that subject will probably hit a few kill filters... ah well.. Anyway, I just read the Auction House guide in the group and it gave me an idea. I know that the general agw population is more than a little opposed to the idea of paid-for guides,..

Gold Making Guide For World Of Warcraft - The current rate for buying gold from farmers is about $18 for every 100 Gold. For the price of this guide, that comes to 200 Gold. Why would you waste your hard earned money on a one time purchase when you can learn the secrets to doing this yourself in...

Tip of Free Gold - Dark Iron Mining- This is the gathering technique I routinely use to make 30-60 gold in an hour. Dark iron is a very valuable material that is used to craft high-end items and also for reputation gains with the Thorium Brotherhood. Put simply, it is..

The Hunt for Gold Buyers (True or Myth?) - *just a note to clear things out.. I am not a gold buyer ^_^* Greetins all, With the launch of the previous patch I noticed that there is a third window for the user agreement. It clearly stated by Blizzard that gold buying and powerleveling can lead...

Is it really hard to gather gold or is it just me?? - Greetings all, Just got my second toon to level 70.. I am struggling to get enough money for my flying mount. Which made me wonder why am I so bad in gathering gold. My main is a rogue. I have 375 skinning and 352 leatherworking. Currently stuck at..
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