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Next: Gold Farming story on NPR
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Since: May 30, 2007 Posts: 1
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(Msg. 16) Posted: Wed May 30, 2007 3:33 pm
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: alt>games>warcraft (more info?)
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"Mark (newsgroups)" wrote in message
> wrote:
> (cut) Since there are no BoP enchants, and we already have a high level
enchanter in the guild, I would only be
> doing it to make some spare cash through disenchanting.
Actually there are. In old content there was at least
http://www.wowhead.com/?item=11811 (trinket with 150 armor and +7 to all but
arcane resistances, nice for tanking druids). After BC four ring enchants
were introduced that are only for high level enchanters (+20 healing or +12
spell or +4 stats or +2 weapon damage). Maybe there are more. >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Jan 19, 2008 Posts: 21
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(Msg. 17) Posted: Thu May 31, 2007 11:57 am
Post subject: Re: mining + herbalism [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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burt.TakeThisOut@mindstorm-inc.com (Burt Johnson) wrote in
burt.TakeThisOut@mindstorm-inc.com:
> Why would you combine mining and herbalism on the same toon? You can
> only minimap one of them, so you are always blind on the other.
Get the TrackerDial addon. It lets you rapidly switch what you're tracking
without tying up a bunch of buttons. It's intended for hunters (who have a
million different tracking skills) but can be used with any character who
can track more than one thing (say, a gathering profession combined with
tracking undead, or tracking demons).
When you click on your tracking button on the minimap, TD pops up a second
ring of buttons around the minimap from which to select the new thing to
track.
If nothing is selected, a red question mark is displayed. This is a nice
reminder after you die that you need to re-enable one of your tracking
skills.
http://wow-en.curse-gaming.com/downloads/details/5070/ >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Oct 19, 2007 Posts: 8
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(Msg. 18) Posted: Thu May 31, 2007 2:59 pm
Post subject: Re: mining + herbalism [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Burt Johnson wrote:
> Why would you combine mining and herbalism on the same toon? You can
> only minimap one of them, so you are always blind on the other.
If you're using Gatherer or Cartographer which will show you the node
locations discovered not only by you but by everyone else in your guild,
then you don't really need them displayed on the minimap.
No, just knowing where it was in the past doesn't guarantee it's there
now, but jump on an epic flyer and just check out the nodes and
you'll be able to gather a lot of both herbs and ore. >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Nov 19, 2007 Posts: 134
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(Msg. 19) Posted: Thu May 31, 2007 5:47 pm
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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lcpltom writes:
>NO NO NO, never do this, not even 4 silver. All that happens is the
>next doof who wanders into the AH and sees yours for 6g95s puts theres
>up for 6g90s. Then some other nut comes in and puts his up for 6g0s.
>If this happens too fast the price drops fast and you don't sell
>anything.
Or, if you put them up for the same price, the earlier auctions are listed
first, and they sell. The ONLY time you shouldn't undercut is when there is
a very large amount of a very fast-moving commodity on the auction house.
If there's only another auction or two, you want to slightly undercut it
every time, because your item will be listed first. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Oct 18, 2007 Posts: 78
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(Msg. 20) Posted: Fri Jun 01, 2007 8:32 am
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 31 May 2007 17:47:32 -0000, pv+usenet@pobox.com (PV) wrote:
>lcpltom writes:
>>NO NO NO, never do this, not even 4 silver. All that happens is the
>>next doof who wanders into the AH and sees yours for 6g95s puts theres
>>up for 6g90s. Then some other nut comes in and puts his up for 6g0s.
>>If this happens too fast the price drops fast and you don't sell
>>anything.
>
>Or, if you put them up for the same price, the earlier auctions are listed
>first, and they sell. The ONLY time you shouldn't undercut is when there is
>a very large amount of a very fast-moving commodity on the auction house.
>If there's only another auction or two, you want to slightly undercut it
>every time, because your item will be listed first.
You don't have to undercut the buyout price though, just undercutting on
the bid price makes your item listed first.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sealgair - Dwarf Hunter (lvl 6
Sagart - Undead Priest (lvl 60)
Sgoildubh - Human Mage (lvl 52)
Beag - Dwarf Paladin (lvl 51) >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Oct 19, 2007 Posts: 11
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(Msg. 21) Posted: Tue Jun 05, 2007 12:20 am
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Jason Tinling" wrote in message
> On May 29, 9:24 am, "drowland" wrote:
>>
>> The point was not for people to level enchanting beyond 225 to try and
>> make
>> money, it's a sink to level it beyond 225. But get it to 225 and you can
>> now
>> DE anything, thus opening up the chance to farm the AH for items which
>> will
>> likely DE into mats more valuable than the item's buyout price.
>
>
> Umm, you need 275 enchanting to DE anything above L64 requirement.
> Just an FYI.
>
The original post was about D/Eing Azerothian greens to produce Greater
Eternal Essences and Illusion Dusts. These are from lvl 56 to 60 items and
you only need 225 for that.
--
Doc
'Virtus et armis!'
70 Hunter - Aman'Thul
61 Rogue - Skywall
61 Warlock - Skywall
61 Warrior - Llane >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Oct 18, 2007 Posts: 26
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(Msg. 22) Posted: Tue Jun 05, 2007 8:20 am
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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lcpltom wrote:
> Zil wrote:
> >
> > * When selling your mats, list them at just under the going rate. If
> > there are a bunch of Greater Planar Essences up for 6g99 each, put
> > yours up at 6g95 or so.
> >
>
> NO NO NO, never do this, not even 4 silver. All that happens is the
> next doof who wanders into the AH and sees yours for 6g95s puts theres
> up for 6g90s. Then some other nut comes in and puts his up for 6g0s.
> If this happens too fast the price drops fast and you don't sell
> anything.
Speaking as a buyer, I'm all for competetive price drops!
As a seller, if I get undercut and my items don't sell, I lose nothing
(I'm just selling enchanting mats - no deposit!), so I relist. If the
price has dropped well below normal then I keep the mats until the
price rises again.
Works for me, anyway - I rarely fail to sell my mats (except Greater
Planar Essences, whos price seems to fluctuate quite wildly on my
server, from 4g to 7g).
--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Jun 06, 2007 Posts: 3
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(Msg. 23) Posted: Wed Jun 06, 2007 9:04 am
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jun 4, 7:20 am, "Doc" wrote:
> The original post was about D/Eing Azerothian greens to produce Greater
> Eternal Essences and Illusion Dusts. These are from lvl 56 to 60 items and
> you only need 225 for that.
>
> --
> Doc
> 'Virtus et armis!'
I appreciate that Doc. I was specifically responding to this part of
the comment: "But get it to 225 and you can now DE anything." This
was true pre-TBC, but is not the case anymore.
Yours in pedantry,
Jason >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Jun 06, 2007 Posts: 3
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(Msg. 24) Posted: Thu Jun 07, 2007 8:26 am
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jun 6, 4:49 pm, "Doc" wrote:
>
> Lol, talking about pedantic... you should have seen some of the threads I
> got involved with over in alt.games.diablo... Ahh, those were the days.
>
> --
> Doc
> 'Virtus et armis!'
>
> 70 Hunter - Aman'Thul
> 61 Warlock - Skywall
> 61 Rogue - Skywall
> 61 Warrior - Llane
Yeah, before AGD got rev'd, it could always be counted on for a few
good nits to pick.
Jason >> Stay informed about: ""Farming"" the auction house - enchanters only |
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Since: Oct 19, 2007 Posts: 11
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(Msg. 25) Posted: Thu Jun 07, 2007 9:49 am
Post subject: Re: "Farming" the auction house - enchanters only [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Jason Tinling" wrote in message
> On Jun 4, 7:20 am, "Doc" wrote:
>
>> The original post was about D/Eing Azerothian greens to produce Greater
>> Eternal Essences and Illusion Dusts. These are from lvl 56 to 60 items
>> and
>> you only need 225 for that.
>>
>> --
>> Doc
>> 'Virtus et armis!'
>
>
> I appreciate that Doc. I was specifically responding to this part of
> the comment: "But get it to 225 and you can now DE anything." This
> was true pre-TBC, but is not the case anymore.
>
> Yours in pedantry,
> Jason
Lol, talking about pedantic... you should have seen some of the threads I
got involved with over in alt.games.diablo... Ahh, those were the days.
--
Doc
'Virtus et armis!'
70 Hunter - Aman'Thul
61 Warlock - Skywall
61 Rogue - Skywall
61 Warrior - Llane >> Stay informed about: ""Farming"" the auction house - enchanters only |
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